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Hello,
Firstly, I wanna say the shooting mechanics feel pretty good. They're responsive, the weapons kick just enough, the recoil seems fair, and the hit feedback is great. I did however find a few issues with the game... One of them was whenever I started aiming on a shielded enemy, and shot them, the FOV would decrease dramatically. Maybe this is on purpose, but it felt odd. Secondly, if you aim up while shooting, the recoil will increase to the point that the weapon flips around and is on seemingly mirrored. I don't feel like that was intentional. Lastly, I fell outside the map by accident, and well... The video kinda speaks for it self. Now, obviously, falling outside the map isn't intended, but in that case, I'd just add a few walls to the border of the map.

Also, I am curious as to why the planned release is 2025 specifically. It seems like a quite large project with that date, and I'm just somewhat curious as to why that may be.

Anyways, nice little project, keep up the good work!

Hey, thanks for checking it out and for the feedback I really appreciate it!

The FoV punch on shielded enemies isn't supposed to decrease that dramatically. I was testing it out for different hit types so I set it to high numbers and forgot to change it back. My apologies!

The weapon flipping is definitely a bug! Thanks for finding that, I will get that fixed :)

Good point on the level bounds! I will add some walls and a playable area volume.

We're aiming for 2025 as most of the core tech is almost finished (only weapon tech is shown at the time of this comment). Core tech should be finished by end of year. Then for the next ~2 years after it will be adding the content we have planned. After that any outstanding bugs and polish for about 6-8 months. So late 2025 is where we're thinking right now based on our current speed, but that could always change.